Creative Science 2013

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Call for Papers

We are pleased to invite you to the Creative Science Foundation workshop entitled ‘Creative Science: Exploring the Future of Education’ on the 29th November 2013 which will be hosted by the Department of Education & Professional Studies at King’s College London, overlooking the Thames in the heart of London, the UK’s premiere city. The workshop is organized in conjunction with the 3rd European Immersive Education (iED) Summit which, this year, has the theme “Immersive Education: what does the future hold?”.

Creative Science London‘ will explore the use of science fiction as a means to motivate and direct research into new technologies for education (with special emphasis on immersive reality technologies, as that is the core focus of the host conference). Creative-Science works by generating science fiction stories (or, possibly, other artistic expression such as animation, drawings, poetry etc) grounded in current science and education practice that are written for the explicit purpose of acting as prototypes for people to explore a wide variety of educational futures. These ‘prototypes’ can be created by scientists, teachers and other education professionals to stretch their work or by, for example, writers, school children and members of the public to influence the future of education (an example of a SFP aimed at Immersive Education can be found here). The outcomes of these interactions are then be fed back, to shape the research and outputs. In this way science fiction prototypes act as a way of involving the widest section of the population in determining the education research agenda, thereby making investment, more effective. In this way fictional prototypes provide a powerful interdisciplinary tool to enhance the traditional practices of educational technology. The goals of the workshop are to act as a catalyst of this new approach by acting as a forum where researchers from differing disciplines (notably education and science & engineering) can come together to explore how to develop this area.

You might find the following documents useful; An Introduction to SciFi-Prototyping, written by Brian Johnson in 2010 (there is also a book, “SciFi Prototyping: Designing the Future with Science Fiction”,  but you would have to buy that!) and, if you are curious as to where Creative-Science came from, then read this short history of the Creative-Science Foundation (and SciFi-Prototyping).

Workshop Structure

The workshop will consist of a series of presentations which can take any number of forms such as using a PowerPoint to present the Science Fiction Prototype SFP (eg presenting short extracts from the story with commentary on the implications for education research and science), videos, animations, illustrations (drawings) or even other activities (previously a group acted out part of a sciences-fiction scenario).


All papers will be published in online proceedings with a confirmed ISBN number/reference. For presenters we are looking for short imaginative fictional stories (prototypes) of 10-12 pages (for full SFPs) or 4-6 pages (for short SFPs or non-story format) and, for both cases, a presentation of 20 minutes which would act as motivation (or discussion) or how education or science research might be directed. For more information on this and past events (with examples, look at For a specific example on the use of science-fiction prototyping for immersive education, see “Tales from a Pod“. The workshop papers should adhere to the IOS guidelines ( and have the following sections (for other types of creative work, please contact the organisers):

  1. An Introduction:  about half a page
  2. Discussion: a description of the area of education your paper addresses. This might be what you teach, methods you use or your research (including, if relevant, references to your publications). – 1 to 2 pages.
  3. Fictional story: this should that illustrate your vision of the future of education, setting it in some future context. For people presenting in the main iED tracks this would probably be a story about the future use of immersive education technology. This story should stretch your ideas beyond the ‘here & now’. 9-10 pages. An example of such a story (based on immersive education) can be found at:
  4. Conclusion. This is an overall comment (reflection) on your effort to use your fictional prototype as a means to motivate future technology research or product design. It should draw out the consequences of your SF-Prototype to the future of educations (this is one of the main message conveyed in your paper). This should take up no more than half to one page.
  5. References. These should be included at the end of the paper.

Work in progress may be also presented by means of posters. The poster submission should consist of a paper of maximum 2 pages.

More information and examples of science-fiction prototypes and past conferences can be found on the workshop web pages at: (click on the activities menus and look at CS’10 and CS’11).

Paper Guidelines & Submission Instructions

The Programme Committee will review all papers through a non-blind review process. The format of the papers (and poster descriptions)  should follow the IOS guidelines and be submitted via the iED’13 website (note: please be careful to submit your papers to the correct stream and annotate the paper as being for the Creative Science workshop, so they are reviewed and manged by the appropriate people).

Note:  at least one author for each accepted paper must register and present the paper at the summit.

Important Dates
  • SFP (paper) submission: 23rd August 2013
  • Notification of acceptance: 27th September 2013
  • Final SFP (paper) submission: 25th October 2013
  • Workshop: 29th November 2013

Registration for this event should be done through the iED’13 registration page, where the definitive costs are given. While we hope attendees of ‘Creative Science London‘ may also want to register for the main conference, for those that don’t, we have negotiated the following special prices for those people  attending the  ‘Creative Science London‘ workshop only (note: these are for guidance only, please check. the iED’13 registration page for the definitive prices):

  • Before 30th September 2013: £70 (student), £145 (non-student)
  • Before 28th November 2013: £95 (student), £170 (non-student)
  • At event: £120 (student), £195 (non-student)

Costs include morning/afternoon refreshments, and lunch on the 29th November only (the Creative-Science workshops occurs only on the 29th November, so this registration does NOT any events related to the umbrella iED conference that occur on the 28th November).

Creative Science 2013 Programme & Downloads
  1. The full Creative Science 2013 Proceedings**
  2. Workshop PrefaceHow Might Future Technologies Change the Nature of Education?

This workshop was hosted by the  iED’13 conference and, if you wish, you can also download entire Immersive Education 2013 proceedings although, if you are  specifically interested in the Creative Science workshop, then it is better to download only the  Creative Science 2013 Proceedings.


Creative Science 2013 will be held in the “Old Committee Room“, on ‘Level 2’ of the King’s Building at Kings College London (marked ‘A’ in the following map) on Friday the 29th November 2013. This is off the ‘Strand’ entrance (marked ‘B’ on the map). Registration is on ‘Level 0’ of the King’s building (follow the signs). You can download maps from:

The nearest underground station is ‘Temple’ on the ‘Circle’ and ‘District’ lines.

Invited Speaker


Brian David Johnson
Futurist & Principal Engineer – Interactions and Experience Research
Intel Labs, Hillsboro, Oregon, USA


The future is Brian David Johnson’s business. As a futurist at Intel Corporation, his charter is to develop an actionable 10 -15 year vision for the future of technology. His work is called “futurecasting”-using ethnographic field studies, technology research, trend data, and even science fiction to provide Intel with a pragmatic vision of consumers and computing. Along with reinventing TV, Johnson has been pioneering development in artificial intelligence, robotics, and using science fiction as a design tool. He speaks and writes extensively about future technologies in articles (The Wall Street Journal, Slate, IEEE Computer) and both science fiction and fact books (Vintage Tomorrows, Science Fiction Prototyping: Designing the Future with Science Fiction, Screen Future: The Future of Entertainment Computing and the Devices we Love, and Fake Plastic Love). Johnson lectures around the world and teaches as a professor at The University of Washington and The California College of the Arts MBA program. He appears regularly on Bloomberg TV, PBS, FOX News, and the Discovery Channel and has been featured in Scientific American, The Technology Review, Forbes, INC, and Popular Science.  He has directed two feature films and is an illustrator and commissioned painter.

Synopsis of Talk
Title:  “Science Fiction Prototyping – Revealed!!”

**Click the following link to download a copy of Brian Johnson’s presentation**

What kind of future do you want to live in?  What futures should we avoid?  What will it feel like to be a human in the year 2020 and beyond?  Intel’s Futurist Brian David Johnson explores his futurecasting work; using social science, technical research, statistical data and even science fiction to create pragmatic models for a future that we can start building today. In the next decade it will be possible to turn anything into a computer and participate in truly immersive education experiences.  In this talk, “Science Fiction Prototyping – Revealed!!“. Brian Johnson starts by introducing himself explaining how the ever shrinking size and cost of electronics, together with its exponentially increasing power, may radically change our world and lifestyles.  He then explains the historical and current relationship of science-fiction to technology development and introduces a tool he has devised called Science-Fiction Prototypng (SFP) which acts as a shared language to facilitate discussion between the differing stakeholders of society (eg government, companies, researchers, students and society at large etc) to enable all of us to participate in designing the future.    Next he explains the various activities that Intel and he are participating in such as the ‘Tomorrow Project‘, the ‘Creative-Science Foundation‘ and ‘The 21st Century Robot‘. Johnson concludes by illustrating the power of Science Fiction Prototyping (SFP) for ‘Immersive Education‘ by describing how a 2010 SFP (‘Tales From a Pod‘) spawned an innovative immersive reality learning environment; the ‘ImmersaVU‘. Join Johnson as he explains how it is possible to change the future …. and discover that it’s simpler than you might think.!

Organisers (alphabetical listing)


The Parent Event Website may be visited at:



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