Learning Computer English Using a Creative Science Approach

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Author: Shumei Zhang, Vic Callaghan, Hongmei Wang, Bin Hedong
Price: 25 yuan
ISBN: 9787302422730
Publisher: Tsinghua University Press, China
Publication Date: 2016.03.01
Print Date: 2016.02.01

Publishers Website: http://www.tup.com.cn/booksCenter/book_05874101.html

This book adopts a novel approach to teaching English as a foreign language by combining language learning with creative thinking and writing, to make the process more fun and useful. In particular, the book is aimed at teaching English language to Chinese science and engineering students (learning English is a mandatory part of Chinese university degree programmes). By employing a novel mix of fact (Computer Science), Creative Thinking (brain-storming) fiction (Science Fiction) and Language (Chinese & English) the students find themselves better motivated (understanding how their ideas might change the future), more engaged (using SciFi is an inspiring way to learn English language) and learning key skills for their careers (English language, creative thinking, problem solving and product innovation are valuable skills). There are plans to introduce extensive online support for this book plus, in the longer term, release versions for other languages.

Section 1 Creative Science

Unit1 Creative Thinking
1.1 The importance of creative-thinking for scientists and engineers
1.2 What is Creative Science?
1.3 The Science Fiction Prototyping Method
Unit 2 Brain-Storming
2.1 The Brainstorming Method
2.2 Creating a Brainstorming Session
2.3 Market Review
Unit 3 Micro-Fiction
3.1 Introduction to Micro-Fiction
3.2 Micro-Fiction as a Shorthand Innovation Language
3.3 The Basics of Writing a Micro-Fiction
3.4 Examples of Micro-Fiction
Unit 4 Mini-Fiction
4.1 From Micro to Mini Fictions
4.2 Mini-Fictions as a means to test product ideas
4.3 The Basics of Writing a Mini-Fiction

Section 2 Computer English Or Computer Science

Unit 5 Computer System
5.1 What is a Computer?
5.2 Computer Hardware
5.3 Computer Software
Unit 6 Programming Languages
6.1 Introduction to Programming Languages
6.2 Good Programming Habits
6.3 The Future of Programming
Unit 7 Networks and Internet
7.1 Computer Network
7.2 The Internet and World Wide Web
7.3 Network Security
Unit 8 Office Suite
8.1 The Word Processer
8.2 The Spreadsheet
8.3 The Access
Unit 9 Internet of Things
9.1 What is Internet of Things (IoT)?
9.2 Examples of IoT application
9.3 Challenges for IoT applications
Unit 10 Database Management
10.1 Introduction to Database
10.2 Database Normalization
10.3 Big Data
Unit 11 Cloud Computing
11.1 Introduction to Cloud Computing
11.2 Cloud Computing Architectures
11.3 Vendors for Cloud Computing Services
Unit 12 Artificial Intelligence
12.1 Introduction to Artificial Intelligence
12.2 Introduction to Machine Learning
12.3 Applications of AI

Section 3 English Language

Unit 13 English Language
13.1 Introduction to English
13.2 Basic Grammar
13.3 Basic Technical Vocabulary
Unit 14 Literature
14.1 English Literature Styles
14.2 Science Fiction Literature
14.3 Technical Writing
Unit 15 Storytelling
15.1 History of stories
15.2 Linear and non-linear narrative
Unit 16 Assessment
16.1 Assessment methods
16.2 Assessing Fictional Literature
16.3 Creative Writing

Appendix A Reading materials

Unit 1 The One Hundred Year Problem
Unit 2 The Technological Singularity
Unit 3 Examples of Mini-Fiction
Unit 4 Techno-wizardry in the home
Unit 5 Population movements and genetics