There are many resources available for those who want to learn more about the goals and mission of the CSf.
There are many sites and articles online that reflect the spirit of the Creative Science Foundation.Read More
a forum to promote open collaboration between university researchers and teachers.Read More
The BBC reported Google chairman Eric Schmidt as saying the UK needed to reignite children’s passion for science, engineering and math. He suggested the UK needed to bring art and science back together (as it had in the “glory days of the Victorian era” when Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford).Read More
Andy Sawyer of New Scientist’s CultureLab shares thoughts on the accuracy of Science Fiction historically, as well examining current predictions of the future of tech.Read More
Sumit Paul-Choudhury explores the idea of a “digital soul” composed of social media content and shares different schools of thought on “internet immortality”.Read More
BBC News coverage of the Tomorrow Project and Intel’s moves to recruit writers for conceptualization.Read More
Rob Enderle for TG Daily explains science fiction prototyping and discusses Intel’s edge.Read More
Prof Masaaki Kurosu at The Open University of Japan has set up a Facebook group to discuss the relationship between science fiction and science fact.Read More
A blog exploring questions such as the intelligence explosion, acceleration, transhumanism, and whole brain emulation. The volume is edited by Amnon Eden, Johnny Søraker, Jim Moor, and Eric Steinhart.Read More
Melissae Fellet highlights Brian David Johnson’s story “Brain Machines” which explores how creating “multiple personalities” within a robot’s programming could lead to free will for AIs.Read More
Stuart Hameroff, M.D.
ObjectMonkey interviews Stuart Hameroff, M.D. about the probability of quantum computers ever attaining consciousness.Read More
at New Scientist really really needs a proper write-up.Read More
Nick Bostrom breaks down why the Probability that You Are Living in a Matrix is Quite High.Read More
A blog by Dave Bacon of the University of Washington, a theoretical physicist that discusses a talk by Brian David Johnson on Science Fiction Prototyping and the use of quantum physics in building robots that exhibit ‘free will’.Read More
Ian King of Bloomberg Businessweek details how insight from sci-fi writers and social scientists is helping Intel’s chip engineers envision how their processors will be used by consumers.Read More
Hsuan-Yi WU leads a discussion on Facebook about Brian Johnson’s “Nebulous Mechanisms” story.Read More
The Singularity Institute for Artificial Intelligence, Inc. is an organisation that looks forward to the time when technological creations become smarter-than-human intelligence. The Singularity Institute hosts the The Singularity Summit each year. View their website for details.Read More
Cafe Scientifique is a forum for the discussion of current work and interesting scientific issues and is open to anyone. The meetings are held in informal and accessible venues such as cafes, bars, and restaurants.Read More
BSA seeks to advance the public understanding, accessibility and accountability of the sciences and engineering in the UK.Read More
Features work created by artists Valentin Manz & Christine Cynn inspired by Church Farm Ardeley over a 16-month collaboration with the high-welfare, ecological farm. Church Farm aims to produce a maximum variety of food sold directly to the public, using 50% less fossil fuels from farm to fork.Read More
Art, performance, and creative work are, in general, subjective which makes them very risky as a business. However, they are powerful tools, capable of influencing and affecting peoples’ views, mind, life, and the future. This international workshop explored the complex relationships between the arts and technology with a view to finding synergy that would lead to more interesting outcomes for people.Read More
A publishing house in Manchester, UK that is dedicated to the short story and has published some books that explore the relationship between the short story – as a vehicle for hypothesis, experiment and argument – and scientific thinking.
Intel Insiders Summit: Future TV with Brian David Johnson real
At the Intel Insiders Summit in NYC, author and Intel Consumer Experience Architect, Brian David Johnson, discusses the evolution of entertainment and, in particular, the future of TV. Pulling from his recent book, “Screen Future”, Brian discusses how important it is for Intel to understand the "human experience" when designing new innovative technologies.
Intel Screen Futures: Brian David Johnson
In this clip, Brian David Johnson talks about the launch of his new book: Screen Future: The Future of Entertainment, Computing, and the Devices We Love.
TechCocktail: The Future of TV with Brian David Johnson
TechCocktail interviews Intel futurist and Screen Future author Brian David Johnson at CES 2011 about the future of television.
SmartBits: Interview with Brian David Johnson
Smartbits spoke to Brian David Johnson at the TV 3.0 West Conference about how screens of the future will better fit the lives of consumers.
GameAche Interview with Intel Futurist Brian David Johnson
This interview at New York Comic Con covers SmartTV (TV + Internet) as the future of television. Brian David Johnson talks about the competitive landscape of SmartTV, whether in the form of set-top boxes, like the Boxee Box, or integration into the TV itself.
PDX Digital Marketing Conference: Interview with Brian David Johnson
An interview with Brian David Johnson encourages students to help build the future by being active participants in the future that they want to live in.
PDX Digital Marketing Conference: Interview with C.C. Chapman & Brian David Johnson
Dean Buse, Professor of Marketing, interviews C.C. Chapman and Brian David Johnson at the Digital Marketing Conference in Portland, Oregon. The keynote authors take turns discussing each others books.
CÚbicS Conference: Brian David Johnson – Part 1 of 2
Brian David Johnson’s virtual address at "CÚbicS, the transformation of audiovisual media" conference organized by the CCMA's Centre for Audiovisual Research (CREA). He speaks about the future of TV.
CÚbicS Conference: Brian David Johnson – Part 2 of 2
Brian David Johnson speaks about the future of TV at "CÚbicS, the transformation of audiovisual media" conference organized by the CCMA's Centre for Audiovisual Research (CREA).
Vintage Tomorrows — What Can Playing With the Past Teach Us About the Future?
Trailer for the coming future casting documentary "Vintage Tomorrows" about what Steampunk can teach us about the future.
Demonstration of Buzz-Boards
This video shows the FortiTo Buzz-Board educational technology being used to create a line-following mobile robot. Buzz-Boards enable students and teachers to construct exciting and educational projects and courseware based on embedded-computing using a variety of starter kits.
There are several books recommended as further reading by the CSf.Read More
by Paul Harrison
This work explores the relationship between science and art. Published by the Dundee PressRead More
Edited by Ra Page
A look at “eureka” moments and the history of modern science through fiction. Published by Comma Press.Read More
by Brian David Johnson
What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today? Science Fiction Prototyping is a practical guide to using fiction as a way to imagine our future in a whole new way.Read More
by Brian David Johnson
Screen Future is about the people, technology, and economics that are shaping the evolution of entertainment. Blending social and computer sciences, media history, and engaging conversations with industry experts, this book provides an informed and illuminating vision for what happens when TV and entertainment are transformed by the power and intelligence of computers.Read More
Tor/Forge Books and NASA have formed a partnership in which science fiction authors team up with NASA’s Goddard Space Flight Center (with access to NASA data, facilities and experts) to release a range of scientifically accurate and entertaining novels to inform current and future space agency missions and operations.Read More
Edited by Geoff Ryman
When It Changed is an attempt to put authors and scientists back in touch with each other, to re-introduce research ideas with literary concerns, and to re-forge the alloy that once made Science Fiction great. Composed collaboratively – through a series of visits and conversations between leading authors and practicing scientists – it offers fictionalized glimpses into the far corners of current research fields. Together these stories represent a literary ‘experiment’ in the true sense of the word, and endeavour to isolate a whole new strain of the SF bug.
There are many articles in print and online that relate are recommended by the CSf.
Brian David Johnson
Both a stand-alone work of Science Fiction and Johnson’s first example for Science Fiction Prototyping, Nebulous Mechanisms explores the irrational nature of the fictitious Piazza Mine bots.
Science Fiction Prototyping and Security Education: Cultivating Contextual and Societal Thinking in Computer Security Education and Beyondpaper
By Brian David Johnson and Tadayoshi Kohno
Computer security courses typically cover a breadth of technical topics, including threat modeling, applied cryptography, software security, and Web security. This paper suggests that students would benefit from developing a mindset focused on the broader societal and contextual issues surrounding computer security systems and risks. The team used science fiction (SF) prototyping to facilitate such societal and contextual thinking in a recent undergraduate computer security course. They report on their approach and experiences here, as well as their recommendations for future computer security and other computer science courses.
Teaching Next Generation Computing Skills; The Challenge of Embedded Computingpaper
As new paradigms, such as pervasive computing and ambient
intelligence change the nature of the computer application market place, so do the skills and educational technology needed by students and teachers. In this world thousands of tiny service providing embedded-computers deliver a variety of services to us in ways that enable exciting new lifestyles and business opportunities. “Embedded-computers” need to operate in real-time with computationally small resources and, in general, don’t have inbuilt keyboards, displays or programming tools. All these factors conspire to bring significantly different educational and training requirements from older generations of computers, such as PCs. In this paper we examine these issues and introduce a set of modularised tools to arm universities, and other training institutions, with the means to support the acquisition of these key skills by students in a motivating and educationally sound way.
The Creative Science Cyclepaper
by Erkan Bostanci
Dreams of a healthier, safer, more comfortable and fun world feed research. Research results in concrete applications & publications, and more dreams. Thus the “Creative Science Cycle” continues.
The Tomorrow Projectpaper
by Douglas Rushkoff, Ray Hammond, Scarlett Thomas and Markus Heitz
“The Tomorrow-Project” is a unique literary project which shows the important effects that contemporary research will have on our future and the relevance that this research has for each of us. Research currently being conducted by Intel in the fields of photonics, robotics, telematics, dynamic physical rendering and intelligent sensors served as the basis to inspire four bestselling authors. The results are four short stories which paint amusing, thought-provoking and hopeful pictures of our future.
Virtual Classrooms: Making the Invisible, Visiblepaper
by Tongzhen Zhang, Vic Callaghan, Ruimin Shen and Marc Davies
This “work in progress” paper describes research into e-learning and virtual reality at Shanghai Jiaotong University (SJTU) and Essex University respectively. The authors propose a novel virtualised learning model and architecture to support online learners and teachers to visualize important learning related information that has hitherto been invisible to users of online learning systems. The purpose of this work is to enhance the learners’ experience, and to help teachers by providing more efficient feedback tools to improve their teaching.